Procedural Maze

This was my submission for my simulations and artificial intelligence module. The maze is procedurally generated, with moving walls, and contains an AI that seeks the player inside the maze. There is a physics system that applies gravity to the player and AI, requiring them to jump off walls to navigate the maze. It contains a built-in editor for creating and removing enemies. The project was made with MonoGame with C#, and the source code can be viewed from the link below:

View Source Code on GitHub

Download Game (ZIP)