Spritesheet Convertor

This is a tool that converts 3D objects into 2D spritesheets. The user can load in a 3D model and apply a number of custom shaders to the model, and take snapshots of the model from different angles to create a spritesheet. The program currently supports .obj, .fbx, and .gltf models, and animation support is planned. There is currently a pixelation and cel shader implemented. The was made in C# with OpenTK, an OpenGL wrapper, and the source code will be released after graduation:

Source Code To Be Released

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